Constructing this virtual reality field trip has required a great deal of design work to ensure that students are gaining the required knowledge, the assessment is appropriate, and at least some of the material is relevant to students. Using virtual reality in the classroom is exciting to students, because it’s something they don’t get to do often, and it’s an immersive experience. Student enjoyment is often credited with more time on task and improved learning outcomes (Kiryakova, Angelova, & Yordanova, 2018).
Teaching students about the landscape regions of New York is a unique opportunity for students to experience parts of the State that they may not, or ever be able to visit. Doing so in virtual reality shortens an adventure that would take more than a week, into one that can be completed in as little as one class period. When these landscape regions are coupled with underlying bedrock characteristics and an explanation of the primary economic drivers in the area, students can build a more in-depth understanding than they would from studying the same content with paper maps, a worksheet, and something to write with.
As with most of my lessons, this lesson utilizes the concept of scaffolding, and the “I do, we do, you do” learning strategy. Students begin with a tour of a few typical landscapes to get an idea of what they look like. Students are then transported (virtually) to three landscapes that match the first examples so that they get an idea of how those landscapes look in New York. Once students are primed with the necessary knowledge, they are tasked with determining the type of landscape each of the remaining stops most closely resembles.
To ensure that my lesson is successful, I will need to compare students’ Regents Exam results from previous years. Part of the breakdown we receive is how wells students do on specific performance indicators. I have those records of earlier years, which will let me compare and contrast my instructional strategies. As students take more assessments, I’ll be able to develop a better understanding of the effectiveness of the lesson and modify or improve it as time progresses.
I’ve also developed a plan for presenting my project to my peers. I found that the program Google Poly allows me to view a tour on a web browser. The program also has access to the various pieces of information I’ve added as points of interest and will draw the viewers’ attention to those points on the 360-degree image. I liked this program so much I integrated it into the assessment portion of my lesson. I also think that permitting students access to a tour is critical if they are absent or can’t use the virtual reality headsets. It still allows them to enjoy the experience and gain the necessary content knowledge.
References
Kiryakova, G., Angelova, N., & Yordanova, L. (2018). The Potential Of Augmented Reality To Transform Education Into Smart Education. TEM Journal, 7(3), 556–565. doi: 10.18421/TEM73-11